Posts tagged ground
The 3D Storytelling conference is over for another year and has once again been an enjoyable yet stressful experience. This years conference I (Tom) was in charge of the event’s lighting, which entailed transforming buildings bland look and creating a cinema / main lecture space, which is subtitle for 3D screenings as well as live broadcasted keynotes.
The event itself was on the 22nd and 23rd of march and consisted of a few main spaces. These main spaces were the Primary Lecture Space, this also doubled as a realD Cinema, an Exhibition Space on Level 4, a Secondary Lecture room in 212/213 and a 3D Games room in 209/10.
Way-finding for the event was assisted by colour coding the individual floors, with the same or similar colours being used on the banners and event guides. This involved gel’ing nearly 300 separate lamps ranging from standard florescent tubes to small circle spots, this itself took nearly 2 day’s on and off between 4 people. But the effect achieved, certainly enhanced the buildings character as well as completed the objective to make way-finding as easy as possible.
Along with colour coding each floor I decided to stick with the theme of colour and light the Ground Floor and Level 4 atrium walls, this was achieved with some success, through the use of 4 Studio Due, City Colours per floor. During the day these were fairly effective at colouring the walls with certain colours working a lot better than others, mainly due to the sun and the great big white tent across the road, called The O2, both helping to wash out the efforts of the City Colours. The ground floor atrium’s city colours were also used during the after event networking and this is where they really performed and brought the building to life.
I also used two Clay Paky Alpha Spot 1200HPE’s per floor to provide a break up to the solid wall of colour. This could have been very effective with a little bit more programming and timing between all fixtures. The lack of time partially came from the 1/2 day it took to get the Clay Paky’s up and running, due to a simple fault/menu which prohibited the lamp from fully striking, once this was solved they individually outperformed 2 or more of the City Colours, and were very easy fixtures to use and program.
The Alpha Spots and City Colours, were two new fixtures for me and this event was the first time I had used either of them. We had some initial trouble positioning the City colours due to there planned location (Level 4 Balcony) being designated a fire lane and a new location being sought rapidly to cover the same wall. The new compromised location’s were on Level 1 and Mezz in 3 spread out locations. This caused a few focus issues, but the final results was better than originally planned with the new positions uplighting the wall, creating a far better look from the ground floor, which originally would have been quite shadowy with all the deep circle windows.
The Walker Space, which was the main Lecture space and realD Cinema, used a completely generic rig consisting of pars, pups, and source 4’s. The main goal was to provide a dark theatre like space that kept in theme with the ground floor of the building. The walls were washed pink and originally had a slightly darker pink break-up on top. Due to complaints of inadequate light from the hospitality team the breakups were refocused from the walls onto the seating and the gel was removed, this provided some speckled white light in the room between lectures.
Overall I’m fairly happy with the outcome of this project however there is a lot I would change such as:
- More audience lighting in the Walker Space
- 1k’s or Strand Coda Floods for the wall wash
- Checking Gel’s before purchase, from swatch and not relying on the Lee Filter’s Website
- Possibly Top Hat’s on the Source 4’s to stop glare for the presenters
- Black Wrap or Source 4’s as backlight to remove the spill onto the realD screen
- Lighting columns or spot locations by day and whole walls by night
- Having more time to program and adjust programming
Today, has been an eventful day mainly due to the snow that has been falling constantly for the last 24 hours. This morning there was only a light dusting of snow on the ground, so I risked it and went to uni as usual, no problems getting in. It was whilst I was at uni, things started to go bad. The snow just kept falling and falling, which i knew was bad right from the start, even though it wasn’t settling at North Greenwich.
This morning we had a practical tv systems and signals lecture with John Palmer. We looked into termination of video signals, and why it was important. which was an interesting lecture. and it surprised alot of us, how much the signal changed based on if it was terminate or unterminated.
At the end of this lecture, the snow was still falling and I was now dreading trying to get home.
Another Electronics Practical in the afternoon, and the snow was still falling, by this time, my dad had phoned me to say we now had nearly a foot at Petts Wood, and that it will be hard trying to get home.
I finally left uni at 5pm, and got to Lewisham via the Jubilee Line and DLR with no Problems. Lewisham had still only 2-3 inches of snow and trains were running ok, into London. MY train arrived about 10-minuets late and was said to be fast to Orpington, which was fine for me, just meant a slightly longer walk back.
We Pulled out of Lewisham and moved slowly down to Hither Green, where we stopped and the opened the doors. This wouldn’t have happened if we had been the true fast service that they had said in Lewisham. We had stopped because there were 5 other trains in front of us trying to reach the South East, all being blocked by one train that had broken down at Petts Wood.
After 3 hours of very slow moving and long waits at stations we finally made it to Petts Wood, the snow is in deed over a foot deep, and there are only two lines out of the usual 4 the could just about be used. Walking back from Petts wood station was just as dangerous, with next to no grip on the compacted snow.
I don’t think, I’ll be going to uni anytime soon.